Ideas can start with anyone here. Some projects stay solo, some become shared builds, and some are passed to another crew member when they need a different hand.
7 PROJECTS VISIBLE
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CUSTOM ENGINEIN DEVELOPMENT
Backrooms Level 0
A procedural horror world built around connected rooms, strange geometry, regeneration, and escalating unease.
Custom engine work focused on endless Level 0 generation, unloaded-area regeneration, sublevels, and systems that can grow without turning every encounter into a cheap attack.
Reincarnation, species, classes, death reports, abilities, and an Otherworld that makes every life matter.
A NeoForge 1.21.1 project built around persistent identity and meaningful death, with data-driven species and room for server stories to emerge naturally.
A custom Minecraft launcher for modpacks, accounts, skins, Figura, and a cleaner play flow.
A practical launcher that brings the pages players actually need into one consistent desktop experience without forcing everything through commands or config files.
A species, origins, and server-lore project where world rules support long-running player stories.
Built for expandable species design, unique identities, progression, and lore that can be understood through play instead of living only in admin commands.
A native desktop and browser communication platform built on Matrix end-to-end encryption.
Secure Channel is a development-stage native Rust and browser client for the same Matrix network. The public site and web client live on Nexus Web, while the messaging homeserver belongs on a separately controlled VPS. Device verification, recovery, signed releases, infrastructure testing, and an independent security review still come before a production claim.
When a public build, source repository, video, or server destination is ready, its real link will be attached to the project. Until then, status stays honest.